![]() Many of the new games from these developers have been Xbox console exclusives, while they previously launched on PlayStation too. The game has been delayed in response to negative feedback while the trends it is chasing grow ever more stale.Microsoft owns Arkan, developer of Redfall, Tango Gameworks, and Bethesda Game Studios, the creator of Starfield. A recent example is the chorus of groans that greeted the recent reveal of Suicide Squad: Kîll the Justice League, a game developed by Rocksteady, the studio known for some of the best superhero games ever made. This story is all too familiar lately, with countless games attempting to jump on the live-service bandwagon too late. By the end of Redfall’s development, 70 percent of the Arkane Austin staff credited on Prey had left the company. Developers at Arkane wanted to make immersive sims, and hiring new employees was similarly difficult because people didn’t want to work at Arkane to make a middling multiplayer title. According to Bloomberg, this was a massive hit to morale. This led to Redfall’s inception as a multiplayer game focused on microtransactions, an element that would later be removed before the game’s final release. In 2018, when development on Redfall began, ZeniMax was looking to be acquired, and “the company was encouraging its studios to develop games that could generate revenue beyond the initial sales,” reports Bloomberg. Despite Dishonored 2, Prey, and Deathloop being some of the best immersive sims of the best decade, none of these games were commercial successes. XboxĪrkane Studios has a reputation for making critically acclaimed games that don’t sell very well, at least in the eyes of its parent company ZeniMax. Redfall developers reportedly hoped Microsoft would cancel the project.
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